

However, the low sales figures for PSP games and the niche genre meant that it would be difficult for the game to be profitable. The game was intended for Sony's PSP because of the lower development costs, and because the system was very welcoming for unique games. The game featured red blood, and gruesome executions. Kodaka continued to develop the game into a "High Speed Reasoning Action" genre, with 2.5D motion graphics, and trial system where the students are executed by majority voting. The game was a pure visual novel, containing none of the action elements of the final game.


At this early stage, emails sent between Kodaka and Terasawa show that the idea of " Psychopop Highschool Detective Mystery" (サイコポップ 学園推理ミステリー), the main concept of the Danganronpa franchise, was already formed. Kazutaka Kodaka gave a game proposal to producer Yoshinori Terasawa, with a general outline of " 15 teenagers killing time or our 7 days survival war" (15少年少女殺戮期 もしくはボクらの7日間生存戦争). This led to a drive to develop some new intellectual properties. Before development began on DISTRUST, Spike had two-year period from October 2007 - October 2009 where most of the company's releases were either sequels or adaptations of existing franchises, with very few new original titles.
